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How Xeround Scales for 3 Million Mobile Gamers

04.10.2013
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Dogfight mobile gameCloud applications are prone to “cloud bursts” – a sudden spike in demand once the application gains momentum, or following a certain marketing campaign that boosts usage.

In particular, Mobile gaming applications are often characterized with fluctuating demand patterns and sudden spikes in throughput- either when there’s a tournament, or during certain hours of the day or periods throughout the year, when more users play the game.

The cloud has all but become the standard for mobile and gaming apps, allowing developers to quickly deploy and go-to-market with their applications, and providing the scalability needed to accommodate the varying demand patterns of those apps – that often start small, but can sky-rocket at any moment.

At Xeround, we see many customers in the business of creating mobile and gaming applications using our database service. Often, they choose Xeround primarily for our unique auto-scaling capabilities – allowing the database to seamlessly scale-out to support any demand from the application, then shrink back down for when it is underutilized.

One interesting example of such a customer is Dogfight - a popular multi-player airplane combat simulator available for Apple and Android mobile devices.

From small beginnings, the game now has over 3 million gamers world wide – playing against each other in real time, maneuvering historical WWI fighter planes and taking on rival airplanes in head-to-head air battles.

Learn how Dogfight uses Xeround Cloud database to ensure both high availability and seamless, unlimited, scalability to support any spike in demand – even when Apple promoted the game resulting in X3 traffic peak!

With Xeround’s auto-managed database service, Dogfight manages to keep their 3 million users – across three application servers in Europe, US, and Asia – all happy and engaged, as they battle to shoot each other in the skies :)

Read the Case Study »

Take DogFight for a spin – download the game to your phone »

Published at DZone with permission of its author, Avigail Ofer. (source)

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